Movement
1.) Flight-- this power enables a player to take flight and to float or fly at great speed through the air. This skill enables the player to take part in aerial combat.
2.) Super-Speed-- this power enables a player to move at super-human speeds, often times able to make themselves seem almost invisible or even leave after-images of themselves behind as they run, but they can not take part in aerial combat, unless they attack airborne creatures from the ground.
3.) Super-Jump-- this power enables a player to jump extraordinary heights and distances, which enables a character to take part partially in aerial combat as they fall or as they travel through the air in which ever direction, but in the end they are only able to fight in the air as long as it takes for them to land.
4.) Gate-Jump-- this power enables a character to open small gates with in a small area around them enabling the character to travel quickly from one location to another, but the gates are only one way, and only the size of the person using the gate. Also the gates can not take the character to other dimension since the gates created cut across dimensions at 90 degree angles...This does not enable a character to participate in aerial combat due to the forces of gravity which would cause them to fall, and falling characters who enter a gate way do not change speed when they exit the other end of the gate.
5.) Teleport-- this power enables a character to instantly travel from one location to another, including other dimensions if needed, but the further the distance traveled the more energy it takes to use this power. Aerial combat is not possible with this power unless the character fights flying creatures from the ground.
6.) Shadow Walking-- this power enables a character to walk into a shadow that is as big as they are and then walk out of another shadow as big as they are, with no limit on distance, but if no shadows are present then the character may not use this power. This power does not allow the participation of aerial combat unless the character fights flying creatures from the ground.
7.) Instant-Step-- this power enables a character to move instantly from one location to another but only for short distances, how ever this power will not allow the user to enter or be trapped by solid objects, and doesn’t use up extra energy due to distance since this power is only able to move the character short distances, about 100 yards maximum on any given use. This power doesn’t enable the participation of aerial combat unless the character fights flying creatures from the ground.
8.) Dimension Door-- this power enables a character to create an instant door-way from one dimension to another dimension and back again. Even this this is an instant ability it does have the possibility of making the character uneasy, and it does have a distance limit of about 500 yards at any given time. This power does not allow participation in aerial combat unless they fight flying creatures from the ground.
9.) Shifting-- this power enables a character to teleport anywhere they wish, even to other dimensions without any kind of distance limit, or loss of extra energy, but it does take time to shift from one location to another, leaving the character open to attacks. Characters may not participate in aerial combat unless they fight flying creatures from the ground.
10.) Shadow Warp-- this power enables a character to shift in and out of the shadow realm at the blink of an eye, allowing them to travel short distances with in only moments, but doing this takes extra energy due to traveling through a different dimension. This power does not allow the character to participate in aerial combat unless the character fights flying creatures on the ground.
Defensive
1.) Shield-- this power lets the character create a defensive shield out of energy which is placed right in front the characters hands, allowing the character to defend against virtually anything, but only attacks that hit the shield which is only able to be created in front of the characters hands.
2.) Barrier-- this power lets the character create a defensive barrier out of energy which surrounds their whole body, but isn’t as strong against attacks as the shield is, but gives the character an increased defense all over their body.
3.) Physical Defense-- this power lets the character use their body defensively, knowing techniques and skills needed to minimize damage to their vitals, but perhaps taking the damage to a less vital area that will heal quicker.
4.) Magic Aura-- this power lets the character create an aura of magical energies around their body, which absorbs damage and redirects out into the air, but it is weak against solid physical attacks, but non-physical attacks are nearly useless against this defense.
5.) Elemental Wall-- this power lets the character create a wall of elemental energies around the character which always looks like a sphere of which ever elemental force is chosen. Each elemental has its own weaknesses, and strengths. See the section of Elementals in the rules for more information about the elemental effects.
6.) Psionic Shield-- this power lets the character create a mental shield around their body, but even though it is strong and can defend against most attacks it is still linked to the characters mind and so can become very taxing.
7.) Dimensional Barrier-- this power lets the character bend space with in a certain area in in front of their hands, allowing them to create a shield like defense which is almost perfect, but in doing so it becomes very tiring to bend space.
8.) Hard Skin-- this power causes a characters flesh to become hardened, creating a type of armor, which helps defend them against attacks moderately, the power can be turned on and off but takes time to take effect. Once the power is active then it remains active over the whole body until deactivated.
9.) Mystic Aura-- this power lets the character create an aura of magical energies around their body, which absorbs damage and redirects out into the air, but it is weak against non-physical attacks, but physical attacks are nearly useless against this defense.
10.) Temporal Shell-- this power lets the character wrap their body in a type of temporal distortion which causes the latent energy of an attack to vanish into other realms, causing the attack to decrease in power and effect, even though this still causes the body to suffer damage if the attack is strong enough, weaker attacks cause no damage at all. This power how ever is very taxing and can take a lot of energy from a person.
Long-Range Attack
1.) Solid Shot-- this power lets a character manipulate and control a variety of different fire-arms, using them to their fullest power.
2.) Energy Shot-- this power lets a character manipulate and control their inner energy also known as “ Chi “. In doing so they are able to fire off weak or powerful energy blasts of all kinds.
3.) Magic Shot-- this power lets a character cast and control a variety of magic spells, and in doing so the character can attack other characters from long distances with their magic.
4.) Elemental Shot-- this power lets a character manipulate and control the elemental flows, letting then fire off weak or powerful blasts of pure elemental energy depending on the combination of the elemental energies used.
5.) Psionic Blast-- this power lets a character control their own mental energies to the point where they can fire off concentrated mental energy as a blast wave.
6.) Sonic Blast-- this power lets a character harness the power of sound, allowing them to fire off weak or strong sonic blasts of various kinds.
7.) Thrown-- this power gives a character the skills needed to manipulate thrown weapons of various types, allowing them to create different techniques with their thrown weapons.
8.) Temporal Shot-- this power lets a character manipulate and control the flows of space and time, letting them create and fire off weak or small blasts of temporal energy.
9.) Cursed Shot-- this power lets a character manipulate and control the powers of a demon, letting the character fire off blasts of negative-material energy, which causes a lot of damage, but takes much more energy to use.
10.) Blessed Shot-- this power lets a character manipulate and control the powers of an angel, letting the character fire off blasts of holy energy, which causes less damage, but takes a lot less energy to use.
Melee Combat
1.) Martial Arts-- this power allows the character to use a variety of martial arts techniques, allowing them to perform different combinations of techniques fluidly.
2.) Weapon Skills-- this power allows the character to use a variety of weapons proficiently, allowing them to perform different weapon based techniques.
3.) Energy Combat-- this power allows the character to use a their own spiritual energy to increase their physical attacks damage, and also allowing them to perform a variety of techniques.
4.) Magic Combat-- this power allows the character to use magical spells to to increase their physical attacks damage, and also allowing them to perform a variety of techniques.
5.) Elemental Combat-- this power allows the character to use the elemental flows of the world to increase their physical attacks damage, and allowing them to perform a variety of techniques.
6.) Blessed Combat-- this power allows the character to use the divine power of the heavens to increase their physical attacks damage, and allows them to perform a variety of techniques.
7.) Heavy Combat-- this power allows the character to attack with extreame force, allowing them to have greatly increased physical damage.
8.) Cursed Combat-- this power allows the character to attack with the powers of the damned to increase their physical attacks damage, and allows them to perform a variety of techniques.
9.) Quick Combat-- this power allows the character to attack more quickly, but it lowers the power of their physical attacks, and allows them to perform a variety of techniques.
10.) Beast Combat-- this power allows the character to attack like an animal, letting them be more vicious and beast like, and allows them to perform a variety of techniques.