Gilarin Amidranel

Race: Ancient

Power Level:500

Character points

Speed 36
Power 10
Mind 44
Stamina 10

History:
Gilarin himself has a penchent for mischief, His parents sent him out into the universe to learn about the younger races... and perhaps to get rid of his habit of pulling jokes on people. He is a very curious young man. He is though a very powerful sorceror, who will probably become great someday.

Background:
Gilarin is the last of the Amidranel line, He left the Great city of the Ancients at his fathers bequest to find his path and learn more about the younger races, uncluding the other ancient races the Dragons, and the Elves. So he seeks knowledge as knowledge is power, and a good prank or joke here and there helps too.

Items:
A saber, and a neckless with a gem on it...given to him by his Totem.

Basic Powers:
Martial Arts, flight, Elemental Shot,Barrier

Personal Techniques:
Touch of Balance: He focuses the natural powers of magic with in his body into his hands causing his hands to glow a slight purple color, then when he grabs ahold of someone for more then 10 seconds with this the magical energy with in his hands shifts the natural energy with in a person's body, causing severe pain and sometimes confusion, no phyiscal wounds are formed but wounds of the mind may occure from prolonged exposure, even though the effects are only temporary the longer the attack is used the longer the effect remains (power=pain)
Acron Diales: He creates a ball of balanced magic of two different elements or types and throws it at you.
Red Lightning: A mystical Lightning spell found only among those of the School of the Ancestrial Arts. He fires Red Lightning Bolts that besides doing regular lightning pain, it also causes mental pain
Arts of the Crane: A type of Martial arts studdied in the Ancients city, involving light but painful touchs.
Regeneration: A race ability, he regenerates and heals himself at a slow rate, usually not during a fight, if he does so during a fight he can do nothing else.

Desperation Moves
Flames of Odin: Very powerful Fire spell (think Beta from FFVII), said to be used by some being long ago to quell his enemies Taught only in the School of Ancestrial Arts.
The Disir : Doom Spell, (think a very strange Dragon of the Darkness Flame that doesnt nessarilly kill, but still hurts alot), but in using this it will severally harm the arm that he is using and he is not able to use it atleast for the rest of the fight.